short notes is a journal on software, systems, engineering practices among other things.
Copyright © 2002-2006 short notes. All rights reserved. contact address: email to the editor ISSN 1543-6489
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Monday, 15. July 2002
Monday 2002-07-15 Web of ServicesInteractions breed more interactions Doc Searl's JabberConf presentation, "Anarchy and Infrastructure" notes that Hollywood sees the Net as a plumbing system for intellectual property and other "content".Searl dismisses Hollywood's effort as futile and urges develpers to build more infrastructure that facilatates more and more interactions. Wired magazine's recent article "The Bandwidth Capital of the World" covers online gaming mania in Korea and points out In Asia, where copyright law is only loosely enforced, massively multiplayer online games are less risky for media developers than movies, music, TV programs, or console games. Unlike freestanding content, online worlds are almost impossible to pirate. Someone could copy the client application, but the game itself lives on a centrally maintained network. Even if that person were able to duplicate the backend system (it costs millions to run Lineage [a very popular online game] as a reliable service), there is no way to replicate the presence of 2 million people and the dynamics that occur in a human system of that scale. The value isn't bound up in the content. It's bound up in the interactions — in the group experience.Again interactions breed more interactions. But how far will they go? Remember that some of the interactactions must involve lawyers, lobbyists, trade groups, government trade representatives, NGOs, law enforcement and tax authority. And these interested parties act as control rod of interaction fission. Who will operate these rods to what end?
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Published since 2002-04-23
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