short notes is a journal on software, systems, engineering practices among other things.
Copyright © 2002-2006 short notes. All rights reserved. contact address: email to the editor ISSN 1543-6489
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Friday, 13. December 2002
Friday 2002-12-13 DevelopmentGames for enterprise computing From the latest Contours we find this gem: A limted solution: For example, software that supports workflow is being used for more sophisticated approaches for handling invoices and appointments. (IBM, Microsoft, Bea are working on Business Process Execution Language for Web Services (BPEL4WS) and other flow specifications). The specifications attempt to handle well defined interactions. It’s not clear, however, that ‘well defined’ is good enough to support rich behavior in an organizational context in which personnel,organizational relationships (partners, competitors, etc.), and requirements are constantly shifting. A deeper solution? Metaphors from the physical world may be more appropriate and the game developers may have a leg up. See also previous short notes on agents and on business process management (parts one, two and three). Steven Johnson's essay in Wired about AI in the latest games provides a generalist overview on how AI is changing games.
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